extends Control


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_start_button_pressed() -> void:
	# 开始游戏：隐藏当前信息层并进入关卡1
	visible = false
	get_tree().change_scene_to_file("res://scene/level/Level1/level1.tscn")


func _on_back_button_pressed() -> void:
	# 返回：仅隐藏当前信息层（回到选择页可见）
	visible = false
